The increasing global prevalence of obesity and related health issues underscores the need for innovative dietary interventions. This paper explores the potential of combining gamification and Virtual Reality (VR) to promote healthier eating habits among young adults. By creating an interactive VR food environment with engaging game elements, we aim to assess the impact of gamified VR intervention on nutritional knowledge and attitudes. Preliminary results show an increase in nutritional understanding and awareness, though further research is necessary for statistical validation. This study suggests that VR-based gamified interventions could be a promising tool for nutrition education, behavior modification, and virtual food selection.
Bingjie Xu Suzhou Industrial Park Institute of Vocational Technology, YijiaAn Xi’an Jiaotong-Liverpool University, Qinglei Bu Xi’an Jiaotong-Liverpool University, Jie Sun Xi’an Jiaotong-Liverpool University
Hannah Friederike Fischer German Research Center for Artificial Intelligence, Anke Königschulte German Research Center for Artificial Intelligence, Jana Koch C&S Computer and Software, Serge Autexier German Research Center for Artificial Intelligence, Gesche Joost German Research Center for Artificial Intelligence
Yaxuan Liu National University of Singapore (Suzhou) Research Institute, YijiaAn Xi’an Jiaotong-Liverpool University, Keming Zhang National University of Singapore (Suzhou) Research Institute, Martijn ten Bhömer Xi’an Jiaotong-Liverpool University, Qinglei Bu Xi’an Jiaotong-Liverpool University, Jie Sun Xi’an Jiaotong-Liverpool University, Siyuan Chen National University of Singapore (Suzhou) Research Institute